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Thread Statistics | Show CCP posts - 53 post(s) |

Corraidhin Farsaidh
Farsaidh's Freeborn
1147
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Posted - 2015.05.12 19:53:19 -
[1] - Quote
Call it the Curtain Wall or the Bailey, in keeping with the old scholl naming. Call the tower itself the Keep. |

Corraidhin Farsaidh
Farsaidh's Freeborn
1147
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Posted - 2015.05.12 19:59:10 -
[2] - Quote
In terms of gameplay I like the concept, I like being able to 'pilot' the station as a battleship but I'm really not keen on the entosis link idea. Fine for capturing sov points but for destroying a massive station? Just seems very low effort to take out such a large investment.
With regards to BPO's etc, what will happen to the old POS structure ones? And any structures you currently have? Will the new structures still be built with PI goods? What about the rigs and modules?
I would be against the idea of being able to capture these stations, destruction drives the market so they have to go boom! |

Corraidhin Farsaidh
Farsaidh's Freeborn
1148
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Posted - 2015.05.13 17:10:20 -
[3] - Quote
Lilliana Stelles wrote:Will these things require fuel? Or only certain sizes?
Apparently the towers won't but the modules will require fuel. Details to be confirmed. |

Corraidhin Farsaidh
Farsaidh's Freeborn
1149
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Posted - 2015.05.14 09:06:14 -
[4] - Quote
I still think you should have to shoot these structures to destroy them. By all means have the entosis link reduce resists and such to make this faster but ultimately these are enormous armoured space fortresses. Shining a fancy torch at it shouldn't make the walls fall down. May as well call them all Jericho POS's. |

Corraidhin Farsaidh
Farsaidh's Freeborn
1151
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Posted - 2015.05.15 21:13:55 -
[5] - Quote
As far as medium structures are concerned including any kind of sov 'capture the nodes' mechanism will mean they cannot be used by solo/small group corps. There is very little chance such a group could capture multiple points given that they would have to use an entosis link and thus defenceless. If this is supposed to get more people using structures it won't.
If mediums are to be used by small groups they need to be ehp based for desruction, not entosis linked. They shouldn't give any sov control though, giving the option of mediums being the go to for forward bases/small hisec groups. Large and above would be entosis based still. |

Corraidhin Farsaidh
Farsaidh's Freeborn
1151
|
Posted - 2015.05.16 14:42:44 -
[6] - Quote
Yroc Jannseen wrote:Rowells wrote:Captain Semper wrote:What will happen with assets after enemy capture M-XL Citadel? Will be some safty move or just like now? I'm not sure a capture mechanic has even been discussed. At least not officially... This is a very important question. Is the only option with new structures going to scorched earth or will there be a way to take over existing structures? I hate to picture what would of happened to a group like BRAVE moving into Catch that had been completely levelled. How many alliances have truly built all of their infrastructure themselves ?
I firmly believe there should not be a capture mechanic otherwise after an initial burst of construction there would be verylimited need for new structures. Maybe make the structure 'hull' around the same price as current corresponding pos towers and make ghe service modules where the expense is. Then upon dedtruction there is a chance of a decent loot drop from the modules. |

Corraidhin Farsaidh
Farsaidh's Freeborn
1154
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Posted - 2015.05.18 11:02:58 -
[7] - Quote
Black Pedro wrote:Sequester Risalo wrote:I consider the mechanic okay for sov structures which should have plenty defenders available and somewhat inconvenient for smaller structures which are supposedly designed with the single player in mind - anywhere in space. In highsec you can take them down if war is declared. Everywhere else the can go poof any day. What makes you think you will be able to take them down after a war is declared in highsec? My guess is that this loophole will be closed and you will have to defend these structures from attackers if you want to keep them. That is a much better design to stimulate conflict and facilitate sandbox play rather than continuing to allow corps to evade conflict by just taking down the structure. But in highsec and elsewhere, they will not "go poof any day". They will be protected by a vulnerability window for most of the day, and require multiple reinforcements giving you plenty of time to show up and defend. And even if you still can't for some reason, it seems that all (or perhaps most) of your stuff will be retrievable, meaning you are only out the cost of the structure. If you can't manage that, then stick to the still-available NPC structures where you don't have to worry about defending at all.
I'm thinking you should be able to take them down but it should take longer than 24 hours. That way if you are away from the game for holiday/work/whatever you can pack up for a short while but you can't just take it down in the 24 hour grace period before war. This would be explained as the graceful shutdown period for all those tower systems etc. |

Corraidhin Farsaidh
Farsaidh's Freeborn
1157
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Posted - 2015.05.19 10:16:48 -
[8] - Quote
thowlimer wrote:Fzhal wrote:The first or second Dev blog said they would old and new POSs would coexist for an unspecified amount of transition time.
My preference would be for CCP to have an equivalency matrix for POS items and let you right-click convert them. Something like, you empty, offline, and optionally scoop everything but the tower. Right click tower to convert it to new equivalent. Bring your old POS items into the station, right click them to convert to new equivalents. Anything that doesn't have an equivalent should refund the ISK value from a month before fanfest. (Refunding minerals for everyone would cause mineral costs to plummet for a bit causing diminishing returns for POS owners.)
(Optional) If a tower isn't manually converted move all tower assets into a corp hanger in the nearest NPC station and add a journal entry.
This way many corps/alliances wouldn't have the IMMENSE amount of work of disposing of their existing POSs before the time came when old POSs are taken out of the game completely. Refunding ISK would actually be worse than refunding minerals, refunding minerals would just move allready existing ISK around while refunding isk would create huge amounts of ISK out of thin air. Slightly better(but not good) would be to have some kind of intermediary bilding block that each fo the old structures can be decomissioned into, then you build whatever new structures you want/need out of those, this would of course lead to large stockpiles of said components so that market would take a long time to balance out. Also you still have the issue of non-standard towers/items returning less than their perceived value but that will probably never have a solutionthat that satisfies everyone.
In the absence of any sensible way to map structures like for like the structure to be removed should be refunded to the owning corp as 100% refined into it's constituent parts. At least then there is no new ISK in the system and the owning corp doesn't lose out either. |

Corraidhin Farsaidh
Farsaidh's Freeborn
1161
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Posted - 2015.05.22 19:08:17 -
[9] - Quote
Black Pedro wrote:Draahk Chimera wrote:I am exceedingly sorry if I am reposting but I can not find the energy to trawl all 36 pages.
Are there any plans to deal with the problem of "zombiesticks", IE abandoned bases. I feel when moving to a new type of structure it would be a great time to address this issue. While I am well aware that the chateaux will have no anchoring restrictions I still feel that hundreds of abandoned structures in W-space and highsec will constitute problems - unique in each case.
I therefore humbly propose a "defense deterioration" timer to be imposed on the chateaux. Starting at the last point a player actually interacted with the structure a 7 day (invisible) timer will start. If no player access the structure until this timer has run it's course a new 48-hour visible timer starts. At the end of this second timer the structure shuts down all defenses, including ownership, and may be scooped up by anyone with sufficient cargohold. The entosis link solves this problem. Undefended structures are extremely vulnerable, so much so that a single person can take one down if it is undefended with only a minor grind. In fact, it seems like there will be no automated defenses at all, just a vulnerability window. The days of plopping down a tower and relying on its massive EHP to protect it are over. However, like the vulnerability window in nullsec, perhaps the citadel could have a scaling window based on occupancy. For example, in a occupied structure the window could be 2 (or 4, or whatever) hours a day, but this could gradually increase the less the structure is used. Or maybe, if no one has docked in the structure for 30 (or 90, or whatever) days, it could lose the protection of the vulnerability window and be open to attack by anyone, at anytime.
My understanding was that the vulnerabilty windo would increase with tower use not decrease otherwise single players/small corps would be written out. |

Corraidhin Farsaidh
Farsaidh's Freeborn
1162
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Posted - 2015.05.22 23:58:36 -
[10] - Quote
If CCP genuinely want solo players to want and be able to use these structures the vulnerabilty window needs to balance around one character performing the maximum manufacturing, inventions and a reasonable number of refines, compressions and repairs a day. Above that each action(or number of actions depending on balancing) would add a certain nimber of seconds to the total vulnerability counter up to a maximum. A single player should be vulnerable every few days to once a week maybe. A small corp should be every 1-3 days. Medium corp would be vulnerable every day. A large corp or very busy station for trading etc would be increasingly vulnerable on a daily basis requiring greater and greater defence. |
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Corraidhin Farsaidh
Farsaidh's Freeborn
1162
|
Posted - 2015.05.23 00:38:45 -
[11] - Quote
Nevyn Auscent wrote:Doesn't really matter what the vulnerability window is, the structure needs to defend itself on AI, because expecting people to log on at a very specific time just to babysit their structure 'in case' is a step back to the old days of alarm clock skill queues. As well as a step back from our current POS which do have AI defence (Though it's much better when player targeted).
People should be free to play as and when suits them. Not on a strict schedule.
Totally agree here. |

Corraidhin Farsaidh
Farsaidh's Freeborn
1165
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Posted - 2015.05.24 10:02:14 -
[12] - Quote
Black Pedro wrote:Zappity wrote:Steve Ronuken wrote:Vigilant wrote:So what of HS Citadels? How do they work.... Does a HS Citadel become all RISK and must be guarded by active players 23/7? Too many grey area right now IMHO. We need to know the mechanics in all security (High/Low/NULL/WH) not just what it does for SOV. Honestly I could give two f'lying f's who it effects CFC or Imperium what ever they wish to be call this week!  No details have, yet, been released about the vulnerability mechanics for non-sov structures. That's still up for discussion (and it is being discussed) I'm quite interested in this topic. It would be very easy to greatly unbalance highsec risk by removing the incentive to attack highsec structures (ie loot pinatas without fuel or defences). It would be sad to see this happen. Indeed. If you remove loot drops and allow them to be taken down after a war is declared there is no reason left to attack them. You would not be able to attack them for profit, and allowing a corp to evade a war by taking down the structure means you cannot even use them to force a fight. The fact that they can be placed anywhere even removes the niche conflict they might drive over limited/valuable moons. What is the point of adding something to the sandbox that other players can only interact with by shooting a entosis beam at for no reason or reward? I mean it is nice they are easier to destroy if left undefended than the current POSes, but why would anyone bother spending the time in the first place attacking them? This isn't going to drive much, if any, player-driven conflict if added this way. They need to drop something, even if it is just some valuable fittings, and removing them should not be an option in the case of a war. Or at least the attackers should get a chance at one vulnerability window to reinforce the structure before it can be taken down so that users of this structure actually have to show up to at least one fight. Or better yet, remove CONCORD protection from them completely like the other small deployables so that wardecs are not necessary. Attackers would just go suspect. That would drive more player conflict and get us closer to CCP Seagull's vision where everything is destroyable.
This could make the structures too easy to randomly troll though. I think it would be better to have a cool down period greayer than 24 hours on structures where systems are gracefully shut down for unanchoring. All non-combat services would be taken offline during this period but defensive modules would be unnaffected to allow for fights.
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Corraidhin Farsaidh
Farsaidh's Freeborn
1169
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Posted - 2015.05.27 09:38:46 -
[13] - Quote
Dersen Lowery wrote:... If you want automated defenses, state your case in the appropriate thread.
I believe this would class as an appropriate thread.
I have never really commented about the sov changes as they do not apply to me and I have no experience of them yet. However I have always been against the idea of the Jove magic torch being able to destroy structures of any kind. These are huge investments in time and isk and should likewise take and investment in time and ISK at risk to destroy. This sits alongside the lore based idiocy that is a consciousness being inserted into a POS to implode it. Why would this not simply be countered by having an alt sat in the POS with his consciousness online all Matrix style just waiting to kick such attackers out? Or mind firewalls blocking them from accessing critical systems? Brain virus attacks that can kill the consciousness for invading my cyberspace?
A compromise could be that the entosis links can be used to reduce resists and/or repair functions or similar to cut the EHP of the tower but some form of shooting the structure should still be required. On this point I also strongly dislike the idea of a structure being captured rather than destroyed. Make this an option and the manufacture industry for such structures will die a slow strangulated death. |

Corraidhin Farsaidh
Farsaidh's Freeborn
1180
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Posted - 2015.05.29 21:26:31 -
[14] - Quote
CCP Nullarbor wrote:Gabriel Karade wrote:So, still curious for a response; what sort of 'racial'/faction flavouring will there be?...
...hoping it doesn't involve "Good idea! Lets shaft Gallente again!" Each class of structure (ie Citadel, Drilling Platform, Observatory) will belong to an NPC corporation which technically belong to a faction, but you wont see the usual Amarr, Minmatar, Caldari, Gallente stylings. We are creating a new style for each which more accurately reflects their purpose. With that said, we are leaving the option open to have variations within each class + size, but only where we think we can give them meaningful bonuses. Edit: I listed Gallente last :tinfoil:
Just don't try to nerf gallente hedonism :clingfilm: |
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